Tools, crafts and methods
How I craft digital media
Methods
Product Discovery
Early-stage product work used to understand problems, users, opportunities and potential directions.
First year applied: 2016
A/B Testing
Comparative testing of design variants to evaluate which performs better against a defined outcome.
First year applied: 2019
Atomic Design
Interface-system methodology that organizes UI from small reusable elements into larger compositions.
First year applied: 2017
Applied to these projects: Google Design Systems, Avianca, Mazda
Visual Planning
Identity-design method for mapping a brand’s visual territory, emotional associations and expressive opportunities beyond the identity system delivered in a brandbook.
First year applied: 2016
Stakeholder Interviews
Structured conversations with stakeholders used to uncover goals, constraints, assumptions, domain knowledge and success criteria.
First year applied: 2020
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Contact
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© 2027 Juan Piñeres